![]() Then the fan base that they attracted with DA2 has quite different preferences from many of the DAO fans. The issue is that Bioware decided to re-formulate the franchise after DAO came out: frustrating the fans who fell in love with DAO. But what matters to me most in Bioware games are the stories, the characters/relationships, and the party based tactical combat. I think it's great that Skyrim's example led Bioware to re-emphasize exploration. And in the case of DA, DAO should be the touchstone IMO. They would do well to see where their competitors raise the bar in ways that their customers respond to, but their biggest source of inspiration shuld be the great games that Bioware made their name with. ![]() Bioware has made some of the best rpg's ever made.
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